Closed beta · invite-only Release date: not announced Roster: 44 heroes Ranked Beta Season 1 ends 5 Nov 2026 Checked · details

Guide · Strategy

Deadlock Hero Combos

Combos within a kit, between lane partners and across a team — built from how the abilities actually work.

Checked27 Oct 2026 By the Simlocks editors Updated 2 min read
Hero icons and ability icons for Deadlock heroes with strong combos

How combos work in Deadlock#

A combo is a sequence where one effect sets up the next: a stun that makes a slow skillshot land, a pull that drags a target into your team’s damage, or a slow that keeps someone inside an area effect. The combos below are based on how each kit works (27 Oct 2026). Practise them in the sandbox before relying on them in a match.

Hero combos#

Combos within one hero’s kit
HeroComboWhy it works
HazeSmoke Bomb → Sleep Dagger → gunfireApproach unseen, put the target to sleep, then open fire at close range.
AbramsShoulder Charge into a wall → Seismic ImpactPinning a hero against a wall stuns them, making the slam easy to land.
HollidaySpirit Lasso + Bounce PadBounce Pad extends Lasso’s duration.
SevenStatic Charge → Storm CloudThe stun holds enemies inside the cloud.
Deadman DannyStrix Salvo mark → charged shotThe charged shot consumes the mark for bonus damage and a slow.
The DoormanCall Bell slow → Hotel GuestA slowed target is less likely to check out of the hotel in time.
Lady GeistMalice stacks → Soul Exchange → Essence BombMalice amplifies her damage; swapping health at the right moment sets up the kill.
ParadoxPulse Grenade stacks → Paradoxical SwapStack damage amplification, then drop the target into your team.

Lane-partner combos#

  • Pull + area damage: Bebop’s Grapple Arm drags a target into a partner’s burst.
  • Slow + skillshot: a slow from Kelvin’s Frost Grenade or Infernus’s Napalm makes a partner’s slower projectiles land.
  • Sustain + all-in: Ivy’s Kudzu Connection shares buffs with an aggressive partner.

Teamfight combos#

  • Group, then hit: Dynamo’s Singularity pulls and stuns enemies together — follow with area damage such as Seven’s Storm Cloud or Pocket’s Barrage.
  • Save, then reset: Kelvin’s Frozen Shelter or Viscous’s The Cube buys time for an ally to recover.
  • Portal plays: The Doorman’s Luggage Cart can pull enemies through an open Doorway.
  • Delivery: Ivy’s Air Drop carries an ally into the middle of the enemy team.

Communicate the start

Team combos fail when the setup lands and nobody follows. Ping or call your ultimate before you use it.

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