At a glance#

Role (our classification)
- Support — Keeps allies alive and makes them stronger, while still contributing damage.
Damage
- Spirit-leaning kit
Weapon
- The Vonnegun
Released
- 24 Apr 2024
Dynamo is a friendly support Hero who heals allies, teleports them out of danger, and transforms into a singularity at the right moment.
Dynamo’s abilities explained#
Dynamo has three regular abilities and an ultimate. Ability names and behaviour below were checked on 27 Oct 2026; numbers are left out on purpose because they change with almost every patch — the in-game tooltip shows the current values.
Ability 1
Kinetic Pulse
Sends an energy pulse along the ground that deals spirit damage and knocks enemies airborne. It can travel up and down most stairs and ramps.
Ability 2
Quantum Entanglement
Teleports Dynamo to a target location while briefly making him untargetable, and restores stamina. Alternate casting brings nearby allies along.
Ability 3
Rejuvenating Aurora
Channels a healing aura that restores health over time to Dynamo and nearby allies. Dashing and melee attacks do not break the channel.
Ultimate
Singularity
Creates a singularity in Dynamo's hands that deals spirit damage over time, stuns enemies, and pulls nearby enemies inward.
How to play Dynamo#
Position behind your front line, keep track of which ally the enemy is focusing, and save your strongest save for the moment it decides the fight. Supports still need souls — share lane farm and take neutral camps between fights.

Tips from the current kit
- Melee attacks don't interrupt Rejuvenating Aurora.
- Quantum Entanglement can nullify telegraphed explosions like Infernus' Concussive Combustion if cast just before they hit.
- Quantum Entanglement can bring allies through walls or roofs.
- Kinetic Pulse can travel up and down most stairs and ramps.
Build framework#
A starting framework, not a tested build
This section explains what kind of items Dynamo’s kit rewards, built from how the abilities work. It isn’t a win-rate-tested build. For community builds with current stats, open the in-game Build Browser and filter by hero, then check our items explainer to understand why each item is there.
Spirit lean. Most of the kit's damage is spirit damage from abilities, so spirit power, cooldown reduction and duration usually do the most for it.
| Stage | What to look for |
|---|---|
| Laning | Cheap 800-soul items that help you trade and sustain in lane, plus one that boosts your main damage source. |
| Mid game | Your first 3,200-soul item is usually the biggest single jump in power — buy toward the one that makes your best ability or your gun stronger. |
| Late game | Fill slots with 6,400-soul items, and swap cheap starters for upgrades. Leave room for an answer to what the enemy is doing. |
| Defence | Match the enemy’s damage: shields and resistance against whichever type is hurting you most. |
Items that fit a spirit kit








Defensive options
Items opponents commonly use against Dynamo — expect to see them, and plan around them:
Ability points#
Ability unlocks come from levelling up; ability points then buy upgrade tiers. A sensible default for Dynamo:
- Unlock the ability that helps you farm or trade in lane first — for most players that’s Kinetic Pulse or the ability you can hit most reliably.
- Unlock all three regular abilities early so you have every tool in the first fights.
- Unlock Singularity as soon as it’s available.
- Put upgrade points into the ability you use most, then into whichever upgrade tier changes how an ability works (tier 3 upgrades often do).
General guidance; upgrade tiers and costs are shown in game.
Playing against Dynamo#
- Unstoppable protects against Kinetic Pulse displacement.
- Debuff Resist lowers Kinetic Pulse's knock-up height.
- Enemies can double-jump over Kinetic Pulse.
- Slowing Hex disables Quantum Entanglement.
The full breakdown — abilities to play around, counter items with reasons and mistakes to avoid — is in how to counter Dynamo.
Recent changes#
| Date | Change |
|---|---|
| 28 Jul 2026 | Singularity cooldown reduced from 265s to 250s. |
| 30 Jun 2026 | Rejuvenating Aurora regeneration increased from 25/s to 30/s. |
Every update that touches heroes is summarised in patch notes explained and the patch impact tracker.











