At a glance#

Role (our classification)
- Initiator — Creates the opening that wins the fight — usually by pulling or locking down one target.
Damage
- Spirit-leaning kit
Weapon
- Humble Pie (continuous beam, no damage beyond max range)
Released
- 24 Apr 2024
An isolating and disruptive Hero with an extendable arm to pull any other hero to his side.
Bebop’s abilities explained#
Bebop has three regular abilities and an ultimate. Ability names and behaviour below were checked on 27 Oct 2026; numbers are left out on purpose because they change with almost every patch — the in-game tooltip shows the current values.
Ability 1
Exploding Uppercut
Launches nearby enemies into the air with knockback and melee damage. Targets that land deal spirit damage and slow the fire rate of other nearby enemies.
Ability 2
Sticky Bomb
Attaches a bomb to a nearby target that explodes after a short delay for spirit damage. Hitting or killing heroes with it grants permanent bonus bomb damage stacks.
Ability 3
Grapple Arm
Fires a mechanical hand that pulls the first character it hits toward Bebop. It also works on allies.
Ultimate
Hyper Beam
Channels a long energy beam that deals spirit damage over time and slows enemies in its path. Bebop stays airborne while it is active.
How to play Bebop#
Stay near your team so whoever you catch dies immediately. A pick before an objective is worth more than damage in a drawn-out brawl.

Tips from the current kit
- Grapple Arm can rescue allies or pull enemies into your team's attacks.
- Hyper Beam heals Bebop based on damage dealt to heroes.
- Facing down during Exploding Uppercut shortens airtime; facing up lengthens it.
- Sticky Bomb damage uses Bebop's spirit power at the moment it attaches, so have spirit buffs active.
Build framework#
A starting framework, not a tested build
This section explains what kind of items Bebop’s kit rewards, built from how the abilities work. It isn’t a win-rate-tested build. For community builds with current stats, open the in-game Build Browser and filter by hero, then check our items explainer to understand why each item is there.
Spirit lean. Most of the kit's damage is spirit damage from abilities, so spirit power, cooldown reduction and duration usually do the most for it.
| Stage | What to look for |
|---|---|
| Laning | Cheap 800-soul items that help you trade and sustain in lane, plus one that boosts your main damage source. |
| Mid game | Your first 3,200-soul item is usually the biggest single jump in power — buy toward the one that makes your best ability or your gun stronger. |
| Late game | Fill slots with 6,400-soul items, and swap cheap starters for upgrades. Leave room for an answer to what the enemy is doing. |
| Defence | Match the enemy’s damage: shields and resistance against whichever type is hurting you most. |
Items that fit a spirit kit








Defensive options
Items opponents commonly use against Bebop — expect to see them, and plan around them:
Ability points#
Ability unlocks come from levelling up; ability points then buy upgrade tiers. A sensible default for Bebop:
- Unlock the ability that helps you farm or trade in lane first — for most players that’s Exploding Uppercut or the ability you can hit most reliably.
- Unlock all three regular abilities early so you have every tool in the first fights.
- Unlock Hyper Beam as soon as it’s available.
- Put upgrade points into the ability you use most, then into whichever upgrade tier changes how an ability works (tier 3 upgrades often do).
General guidance; upgrade tiers and costs are shown in game.
Playing against Bebop#
- Bebop's weapon deals no damage beyond its max range — stay outside it.
- A purged Sticky Bomb drops to the ground but still explodes.
- Debuff Reducer shortens Hyper Beam's lingering slow.
- Indomitable prevents Grapple Arm's disable; Unstoppable suppresses its crowd control.
The full breakdown — abilities to play around, counter items with reasons and mistakes to avoid — is in how to counter Bebop.
Recent changes#
| Date | Change |
|---|---|
| 30 Jun 2026 | Hyper Beam cooldown 105s→120s (global ultimate change). |
Every update that touches heroes is summarised in patch notes explained and the patch impact tracker.












