At a glance#

Role (our classification)
- Mage — Deals heavy spirit damage with abilities rather than the gun.
Damage
- Spirit-leaning kit
Weapon
- The Black Sheep
Released
- 24 Apr 2024
Pocket is a close-range trickster who fights in the Ritual to stop their father, relying on a powerful shotgun and highly mobile abilities.
Pocket’s abilities explained#
Pocket has three regular abilities and an ultimate. Ability names and behaviour below were checked on 27 Oct 2026; numbers are left out on purpose because they change with almost every patch — the in-game tooltip shows the current values.
Ability 1
Barrage
A channel that launches spirit projectiles which damage and slow enemies around the impact point. Hitting heroes grants Pocket stacking damage amplification.
Ability 2
Flying Cloak
Launches a sentient cloak that travels forward and damages enemies. Recasting teleports Pocket to the cloak.
Ability 3
Enchanter's Satchel
Pocket hides inside a suitcase, then deals spirit damage to nearby enemies when the hiding ends. Any action ends it early.
Ultimate
Affliction
Applies damage over time to nearby enemies. The damage is non-lethal and does not trigger item procs.
How to play Pocket#
Your damage comes in bursts tied to cooldowns, so fight when your abilities are ready and back off when they aren't. Cooldown and spirit items scale your whole kit.

Tips from the current kit
- Cancel Barrage with any non-movement input.
- Ground-dashing at the start of Barrage greatly shortens the dash.
- Using Enchanter's Satchel while reloading finishes the reload instantly.
- Casting Barrage again removes existing damage-amp stacks.
Build framework#
A starting framework, not a tested build
This section explains what kind of items Pocket’s kit rewards, built from how the abilities work. It isn’t a win-rate-tested build. For community builds with current stats, open the in-game Build Browser and filter by hero, then check our items explainer to understand why each item is there.
Spirit lean. Most of the kit's damage is spirit damage from abilities, so spirit power, cooldown reduction and duration usually do the most for it.
| Stage | What to look for |
|---|---|
| Laning | Cheap 800-soul items that help you trade and sustain in lane, plus one that boosts your main damage source. |
| Mid game | Your first 3,200-soul item is usually the biggest single jump in power — buy toward the one that makes your best ability or your gun stronger. |
| Late game | Fill slots with 6,400-soul items, and swap cheap starters for upgrades. Leave room for an answer to what the enemy is doing. |
| Defence | Match the enemy’s damage: shields and resistance against whichever type is hurting you most. |
Items that fit a spirit kit








Defensive options
Items opponents commonly use against Pocket — expect to see them, and plan around them:
Ability points#
Ability unlocks come from levelling up; ability points then buy upgrade tiers. A sensible default for Pocket:
- Unlock the ability that helps you farm or trade in lane first — for most players that’s Barrage or the ability you can hit most reliably.
- Unlock all three regular abilities early so you have every tool in the first fights.
- Unlock Affliction as soon as it’s available.
- Put upgrade points into the ability you use most, then into whichever upgrade tier changes how an ability works (tier 3 upgrades often do).
General guidance; upgrade tiers and costs are shown in game.
Playing against Pocket#
- Slowing Hex disables the Flying Cloak teleport.
- Dispel Magic removes Pocket's ability effects.
- Unstoppable suppresses Pocket's crowd control.
- Debuff Resist shortens Pocket's debuffs.
The full breakdown — abilities to play around, counter items with reasons and mistakes to avoid — is in how to counter Pocket.
Recent changes#
| Date | Change |
|---|---|
| 28 Jul 2026 | Affliction DPS reduced by about 6%. |
Every update that touches heroes is summarised in patch notes explained and the patch impact tracker.












