Where souls come from#
Souls are Deadlock’s currency: they level you up (more power and ability points) and buy items. Every player starts with 600. After that, they come from:
| Source | How it pays |
|---|---|
| Troopers | About 100 per trooper at 0:00, rising slowly. Each dead trooper drops two soul orbs worth half each. |
| Neutral camps (Haunts) | Small, medium and large camps. Paid as haunted souls to everyone who damaged the camp in the last 5 seconds. |
| Hero kills | Starts around 200 and rises each minute. Split between the killer and recent assisters. First blood adds a bonus. |
| Sinner’s Sacrifices | From 8:00. Hit them for haunted souls and permanent stat buffs. |
| Crates | Wooden crates often drop souls; tough crates always do but need a heavy melee. |
| Objectives | Guardians, Walkers, Base Guardians and Shrines all pay out; the Midboss pays the whole team. |
| Soul Urn and Unstable Rift | Big timed events — see the Urn and timers. |
Soul orbs and denying#
- When a trooper dies, soul orbs float up. Shoot or hit your own team’s orbs (green) to secure them.
- Shoot the enemy’s orbs (orange) to deny them — you get those souls and they don’t.
- Unclaimed floating orbs pop after about a second and go to the owning team, but only if an ally is close enough. Too far away and the souls are lost.
- Melee kills confirm the orb automatically — useful, but it puts you in parry range.
Haunted souls and dying with them#
Souls from neutral sources arrive as haunted souls and convert to secured souls over time. If you die while carrying enough of them, you drop a Soul Bag that anyone can grab with a heavy melee. Farm the jungle, then don’t take a risky fight straight away.
Comeback mechanics#
The losing team earns extra from troopers, camps, Sacrifices and objectives, and killing a hero who is far ahead of your team pays a big bonus. A team that falls behind isn’t out of the game — and a team that’s ahead shouldn’t feed its most expensive hero.
A farming routine#
- Lane phase: secure every orb you can and deny the easy ones. Missed orbs add up fast.
- Between waves: clear the nearest neutral camp, then return before the next wave arrives.
- Break crates on your path. They’re free souls when you’re walking past anyway.
- From 8:00: add Sinner’s Sacrifices to your route when your lane is safe.
- Always be near the next objective when it’s ready — objective and event souls are worth more than one more camp.
Common farming mistakes#
- Leaving a wave to die under your Guardian with nobody near to collect it.
- Carrying lots of haunted souls into a fight.
- Farming a camp while your team fights four-versus-five.
- Ignoring orbs because you’re trading with the enemy hero.
