Rotations between lanes#
Macro is deciding where to be. A simple rule: be where the next thing worth fighting over is, a little before it happens.
- Push your wave first, then rotate — leaving a wave crashing into your Guardian costs souls and pressure.
- Use ziplines to rotate quickly; they reach further the more your troopers have pushed.
- Rotate in pairs or groups. One player arriving alone to a fight usually just dies.

Farming patterns#
Between waves, clear the camps closest to your lane, break crates on your path and return for the next wave. Two players clearing a camp together both get paid in full. From 8:00, Sinner’s Sacrifices join the route. The timer table shows when each comes back.
Objective timing#
- Guardians are much easier after 12:00, Walkers after 18:00, when their extra resistances drop.
- The first Urn lands on York at 10:00; the Rift appears around 11:00 on a side lane.
- After winning a fight, take the nearest objective or the Midboss — not the kill you can’t catch.
- Track Midboss respawns (7, then 6, then 5 minutes) so you’re ready when it returns.

Closing out games#
- Take Walkers before diving the base: each gives your team an extra item slot.
- Take the Midboss and secure all three Rejuvenator crystals before a big push.
- Push base objectives with a wave and your whole team.
- Remember the losing team gets comeback souls — every death you give them speeds up their recovery.
Objective details: objectives guide and Midboss & Rejuvenator.



