Timer reference table#
Provisional timings
Some timings may have shifted with the City Never Sleeps rework. Use them as a guide and confirm in game.
| What | First appears | Respawns |
|---|---|---|
| Easy neutral camps | 2:00 | 1:25 after full clear |
| Healing snacks | 2:30 | 3:00 after pickup |
| Soul Well (spawn room) | 2:30–3:00 | Continuous |
| Crates and breakables | 3:00 | 3:00 after broken (tunnels 5:00) |
| Medium neutral camps | 5:00 | 4:50 after clear |
| Powerups and bridge buffs | 5:00 | Every 5 minutes |
| Hard neutral camps | 8:00 | 5:35 after clear |
| Sinner’s Sacrifices | 8:00 | 5:00 after full clear |
| Soul Urn | 10:00 | Alternates sides |
| Unstable Rift | ≈11:00 ± 1 | 7 ± 1 min after it ends |
| Guardian resistances removed | 12:00 | — |
| Walker resistances removed | 18:00 | — |
| Troopers every 25 s (from 30 s) | 20:00 | — |
| Troopers every 20 s, +50% health | 35:00 | — |
Neutral camps#
Camps pay haunted souls to every player who damaged them in the last five seconds, so two players clearing together both get paid. Easy camps come first; medium and hard camps pay more and arrive later.
Sinner’s Sacrifices#
From 8:00, Sinner’s Sacrifice machines give souls and permanent stat buffs. Chinatown’s Bell Tower has three — but hitting things at the top rings the bell and alerts the whole map.
The Unstable Rift#
A king-of-the-hill event on York or Greenwich. There’s a visual warning, a global announcement 40 seconds later, and the contest begins 20 seconds after that. Holding the zone pays a large team soul reward and summons Rift Troopers; it can’t complete while an enemy is inside.
