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Map · Objectives

Deadlock Objectives: Guardians, Walkers, Shrines and the Patron

What you have to destroy to win, in order, what each objective pays and when to push it.

Checked27 Oct 2026 By the Simlocks editors Updated 1 min read
Official diagram of the Deadlock base layout with the shop and new exits

The objective order#

You win by killing the enemy Patron. To get there, objectives fall in order down each lane:

  1. Guardians — 3 per team, one in each lane.
  2. Walkers — 3 per team, the big walking defenders behind each Guardian.
  3. Base Guardians — 6 per team, protecting the base.
  4. Shrines — 2 per team. Both must fall before the Patron can be damaged.
  5. The Patron — destroy it to win.
Official minimap with the three lanes, base sentries (red), shops (gold) and bridge buffs (violet)

What each objective pays#

Soul rewards (base values)
ObjectiveSoulsNotes
Guardian1,37525% to nearby heroes, 75% shared by the team
Walker3,675Also unlocks an extra item slot for your team
Base Guardian1,000
Shrine2,000
Midboss3,000+Split by the team; drops the Rejuvenator

Resistance timers and wave changes#

  • Guardians lose their remaining damage resistance at 12:00; Walkers at 18:00. Pushing early is slower than it looks.
  • Trooper waves speed up at 20:00 and again at 35:00, when troopers also gain extra health.

When to push which objective#

  • After you win a fight, take the closest objective — don’t chase kills into the enemy base.
  • Push with a wave. Troopers absorb Guardian fire; pushing alone is slow and dangerous.
  • Trade objectives when the enemy commits to one lane: take something on the other side of the map.
  • Walkers first, base later: each Walker gives your team an item slot, which makes later fights easier.
  • Midboss before a base push gives a safety net — see Midboss & Rejuvenator.
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