The objective order#
You win by killing the enemy Patron. To get there, objectives fall in order down each lane:
- Guardians — 3 per team, one in each lane.
- Walkers — 3 per team, the big walking defenders behind each Guardian.
- Base Guardians — 6 per team, protecting the base.
- Shrines — 2 per team. Both must fall before the Patron can be damaged.
- The Patron — destroy it to win.

What each objective pays#
| Objective | Souls | Notes |
|---|---|---|
| Guardian | 1,375 | 25% to nearby heroes, 75% shared by the team |
| Walker | 3,675 | Also unlocks an extra item slot for your team |
| Base Guardian | 1,000 | |
| Shrine | 2,000 | |
| Midboss | 3,000+ | Split by the team; drops the Rejuvenator |
Resistance timers and wave changes#
- Guardians lose their remaining damage resistance at 12:00; Walkers at 18:00. Pushing early is slower than it looks.
- Trooper waves speed up at 20:00 and again at 35:00, when troopers also gain extra health.
When to push which objective#
- After you win a fight, take the closest objective — don’t chase kills into the enemy base.
- Push with a wave. Troopers absorb Guardian fire; pushing alone is slow and dangerous.
- Trade objectives when the enemy commits to one lane: take something on the other side of the map.
- Walkers first, base later: each Walker gives your team an item slot, which makes later fights easier.
- Midboss before a base push gives a safety net — see Midboss & Rejuvenator.
