At a glance#

Role (our classification)
- Skirmisher — Fights on the move, trading damage in and out of combat.
Damage
- Hybrid-leaning kit
Weapon
- The Rattler
Released
- 17 Jan 2025
Vyper is an impulsive outlaw who slithers across the battlefield and uses venom and bolas to keep foes from escaping.
Vyper’s abilities explained#
Vyper has three regular abilities and an ultimate. Ability names and behaviour below were checked on 27 Oct 2026; numbers are left out on purpose because they change with almost every patch — the in-game tooltip shows the current values.
Ability 1
Screwjab Dagger
Throws a dagger that deals spirit damage and slows; extra daggers on the same target stack damage and slow.
Ability 2
Lethal Venom
Injects venom that triggers after a short delay for spirit damage that grows with the target's missing health.
Ability 3
Slither
Longer slides, sliding uphill and faster turning while sliding; the upgrade adds a barrier on slide.
Ultimate
Petrifying Bola
An explosive bola that slows and damages an area; direct hits petrify the target, blocking all damage but preventing actions.
How to play Vyper#
Keep fights mobile — hit, reposition, hit again. Your kit rewards picking the moment to commit, not standing in one place.

Tips from the current kit
- Slide up slopes without losing speed.
- Use Lethal Venom on retreating enemies.
- Stack Screwjab Daggers on one target.
- Direct-hit Petrifying Bola to lock a target.
Build framework#
A starting framework, not a tested build
This section explains what kind of items Vyper’s kit rewards, built from how the abilities work. It isn’t a win-rate-tested build. For community builds with current stats, open the in-game Build Browser and filter by hero, then check our items explainer to understand why each item is there.
Hybrid lean. The kit mixes weapon and spirit damage, so builds lean whichever way your abilities and the game call for — often spirit items for the abilities you level first, then weapon items as the gun takes over.
| Stage | What to look for |
|---|---|
| Laning | Cheap 800-soul items that help you trade and sustain in lane, plus one that boosts your main damage source. |
| Mid game | Your first 3,200-soul item is usually the biggest single jump in power — buy toward the one that makes your best ability or your gun stronger. |
| Late game | Fill slots with 6,400-soul items, and swap cheap starters for upgrades. Leave room for an answer to what the enemy is doing. |
| Defence | Match the enemy’s damage: shields and resistance against whichever type is hurting you most. |
Items that fit a hybrid kit








Defensive options
Items opponents commonly use against Vyper — expect to see them, and plan around them:
Ability points#
Ability unlocks come from levelling up; ability points then buy upgrade tiers. A sensible default for Vyper:
- Unlock the ability that helps you farm or trade in lane first — for most players that’s Screwjab Dagger or the ability you can hit most reliably.
- Unlock all three regular abilities early so you have every tool in the first fights.
- Unlock Petrifying Bola as soon as it’s available.
- Put upgrade points into the ability you use most, then into whichever upgrade tier changes how an ability works (tier 3 upgrades often do).
General guidance; upgrade tiers and costs are shown in game.
Playing against Vyper#
- Plated Armor prevents Lethal Venom's on-shot effect.
- Dispel Magic removes Lethal Venom and Screwjab Dagger.
- Unstoppable and Indomitable counter Petrifying Bola.
The full breakdown — abilities to play around, counter items with reasons and mistakes to avoid — is in how to counter Vyper.
Recent changes#
| Date | Change |
|---|---|
| 16 Sep 2026 | Petrifying Bola cooldown 105s→115s. |
Every update that touches heroes is summarised in patch notes explained and the patch impact tracker.










