Vyper’s main threat#

Vyper is a skirmisher: fights on the move, trading damage in and out of combat.
The kit is hybrid-leaning, so a mix of bullet and spirit defence do the most to blunt it.
Abilities to play around#
Ability 1
Screwjab Dagger
Throws a dagger that deals spirit damage and slows; extra daggers on the same target stack damage and slow.
Play around it Slows — Enduring Speed and Debuff Reducer help you walk out of it.
Ability 2
Lethal Venom
Injects venom that triggers after a short delay for spirit damage that grows with the target's missing health.
Play around it Healing or sustain — buy healing reduction (Healbane, Toxic Bullets or Decay) so it’s worth less, and focus burst damage rather than chip damage.
Ability 3
Slither
Longer slides, sliding uphill and faster turning while sliding; the upgrade adds a barrier on slide.
Play around it Defensive window — stop shooting into it, reposition, and burst when it ends.
Ultimate
Petrifying Bola
An explosive bola that slows and damages an area; direct hits petrify the target, blocking all damage but preventing actions.
Play around it Disable or displacement — this is what starts kills. Track its cooldown and punish the window after it’s used; Debuff Reducer shortens it, and Unstoppable or Indomitable answer the biggest ones.
Play around it Defensive window — stop shooting into it, reposition, and burst when it ends.
Counter items, with reasons#
Specific answers to this kit
General answers
General answers are our editorial reading of the kit. Counter items only help if you’re the one being hit — buy for the threat you actually face.
How to beat Vyper#
- Plated Armor prevents Lethal Venom's on-shot effect.
- Dispel Magic removes Lethal Venom and Screwjab Dagger.
- Unstoppable and Indomitable counter Petrifying Bola.
Mistakes to avoid
- Chasing them through their own team.
- Losing track of their escape cooldown.
Want to see the hero from the other side? Read the Vyper guide, or open the counter-pick helper to plan against a whole enemy team.











