At a glance#

Role (our classification)
- Brawler — Starts and survives close-range fights, soaking damage while dealing plenty back.
Damage
- Spirit-leaning kit
Weapon
- Memento Mori
Released
- 29 Aug 2025
Victor walks the line between life and death, harnessing pain to power his abilities.
Victor’s abilities explained#
Victor has three regular abilities and an ultimate. Ability names and behaviour below were checked on 27 Oct 2026; numbers are left out on purpose because they change with almost every patch — the in-game tooltip shows the current values.
Ability 1
Pain Battery
Taking damage passively charges this ability. Once full, it fires shocking bolts that deal spirit damage to each target once.
Ability 2
Jumpstart
Victor shocks himself for spirit self-damage, then gains bonus health regeneration and move speed that fade over time.
Ability 3
Aura of Suffering
Channels an aura that damages nearby enemies and Victor himself over time; the damage ramps up the longer it's channelled.
Ultimate
Shocking Reanimation
After taking lethal damage, Victor releases a slowing wave, then revives after a brief channel, stunning nearby enemies.
How to play Victor#
Take the space in front of your team, but pick engagements your carries can follow. Durability items let you stay in fights long enough to matter; buy them early.

Tips from the current kit
- Activate Jumpstart before enemy ultimates land — its buff can shorten their duration.
- Take fights where incoming damage charges Pain Battery for you.
- Pair Aura of Suffering with sustain, since it damages Victor too.
Build framework#
A starting framework, not a tested build
This section explains what kind of items Victor’s kit rewards, built from how the abilities work. It isn’t a win-rate-tested build. For community builds with current stats, open the in-game Build Browser and filter by hero, then check our items explainer to understand why each item is there.
Spirit lean. Most of the kit's damage is spirit damage from abilities, so spirit power, cooldown reduction and duration usually do the most for it.
| Stage | What to look for |
|---|---|
| Laning | Cheap 800-soul items that help you trade and sustain in lane, plus one that boosts your main damage source. |
| Mid game | Your first 3,200-soul item is usually the biggest single jump in power — buy toward the one that makes your best ability or your gun stronger. |
| Late game | Fill slots with 6,400-soul items, and swap cheap starters for upgrades. Leave room for an answer to what the enemy is doing. |
| Defence | Match the enemy’s damage: shields and resistance against whichever type is hurting you most. |
Items that fit a spirit kit








Defensive options
Items opponents commonly use against Victor — expect to see them, and plan around them:
Ability points#
Ability unlocks come from levelling up; ability points then buy upgrade tiers. A sensible default for Victor:
- Unlock the ability that helps you farm or trade in lane first — for most players that’s Pain Battery or the ability you can hit most reliably.
- Unlock all three regular abilities early so you have every tool in the first fights.
- Unlock Shocking Reanimation as soon as it’s available.
- Put upgrade points into the ability you use most, then into whichever upgrade tier changes how an ability works (tier 3 upgrades often do).
General guidance; upgrade tiers and costs are shown in game.
Playing against Victor#
- Dispel Magic can remove Aura of Suffering's effects.
- Stay out of Aura of Suffering's radius.
- Bait out Shocking Reanimation before committing — it purges debuffs and Victor is invincible while channelling.
The full breakdown — abilities to play around, counter items with reasons and mistakes to avoid — is in how to counter Victor.
Recent changes#
| Date | Change |
|---|---|
| 30 Oct 2026 | Aura of Suffering T3 +15% → +16% damage. |
| 22 Oct 2026 | Fixed a bug that allowed Victor to die via Shocking Reanimation. |
Every update that touches heroes is summarised in patch notes explained and the patch impact tracker.










