At a glance#

Role (our classification)
- Controller — Shapes where fights happen with zones, walls, traps and disables.
Damage
- Spirit-leaning kit
Weapon
- The Prestige
Released
- 17 Jan 2025
Sinclair uses a magic wand to ambush enemies, hex them into rabbits and turn enemy abilities against them.
Sinclair’s abilities explained#
Sinclair has three regular abilities and an ultimate. Ability names and behaviour below were checked on 27 Oct 2026; numbers are left out on purpose because they change with almost every patch — the in-game tooltip shows the current values.
Ability 1
Vexing Bolt
Fires a magic bolt that grows stronger the farther it travels. Pressing the ability again redirects it toward your crosshair.
Ability 2
Spectral Assistant
Summons an Assistant that attacks whenever you fire. You can swap positions with it, and casting it also reloads your weapon.
Ability 3
Rabbit Hex
Turns all enemies in a targeted area into rabbits for a short time. Rabbits move faster but take more damage and can't do most actions.
Ultimate
Audience Participation
Copies an enemy hero's ultimate for a limited time; reactivating uses the copied ultimate.
How to play Sinclair#
Use your tools before the fight, not after it starts: block the escape route, zone the objective, then let the enemy walk into it. Timing and placement matter more than raw damage.

Tips from the current kit
- Redirect Vexing Bolt around walls by recasting while aiming.
- Swap with the Assistant twice for a fast escape.
- Rabbit Hex doesn't interrupt your current ability.
- Copied ultimates use Audience Participation's upgrade points.
Build framework#
A starting framework, not a tested build
This section explains what kind of items Sinclair’s kit rewards, built from how the abilities work. It isn’t a win-rate-tested build. For community builds with current stats, open the in-game Build Browser and filter by hero, then check our items explainer to understand why each item is there.
Spirit lean. Most of the kit's damage is spirit damage from abilities, so spirit power, cooldown reduction and duration usually do the most for it.
| Stage | What to look for |
|---|---|
| Laning | Cheap 800-soul items that help you trade and sustain in lane, plus one that boosts your main damage source. |
| Mid game | Your first 3,200-soul item is usually the biggest single jump in power — buy toward the one that makes your best ability or your gun stronger. |
| Late game | Fill slots with 6,400-soul items, and swap cheap starters for upgrades. Leave room for an answer to what the enemy is doing. |
| Defence | Match the enemy’s damage: shields and resistance against whichever type is hurting you most. |
Items that fit a spirit kit








Defensive options
Items opponents commonly use against Sinclair — expect to see them, and plan around them:
Ability points#
Ability unlocks come from levelling up; ability points then buy upgrade tiers. A sensible default for Sinclair:
- Unlock the ability that helps you farm or trade in lane first — for most players that’s Vexing Bolt or the ability you can hit most reliably.
- Unlock all three regular abilities early so you have every tool in the first fights.
- Unlock Audience Participation as soon as it’s available.
- Put upgrade points into the ability you use most, then into whichever upgrade tier changes how an ability works (tier 3 upgrades often do).
General guidance; upgrade tiers and costs are shown in game.
Playing against Sinclair#
- Indomitable prevents Rabbit Hex.
- Unstoppable suppresses Rabbit Hex.
- Slowing Hex stops the Assistant swap.
- Dispel Magic removes Vexing Bolt's fire-rate debuff.
The full breakdown — abilities to play around, counter items with reasons and mistakes to avoid — is in how to counter Sinclair.
Recent changes#
| Date | Change |
|---|---|
| 5 Oct 2026 | Vexing Bolt now does half damage to objectives. |
Every update that touches heroes is summarised in patch notes explained and the patch impact tracker.













