Sinclair’s main threat#

Sinclair is a controller: shapes where fights happen with zones, walls, traps and disables.
The kit is spirit-leaning, so spirit resistance and spirit shields do the most to blunt it.
Abilities to play around#
Ability 1
Vexing Bolt
Fires a magic bolt that grows stronger the farther it travels. Pressing the ability again redirects it toward your crosshair.
Play around it Respect its range and cooldown; fight when it’s been used.
Ability 2
Spectral Assistant
Summons an Assistant that attacks whenever you fire. You can swap positions with it, and casting it also reloads your weapon.
Play around it Disable or displacement — this is what starts kills. Track its cooldown and punish the window after it’s used; Debuff Reducer shortens it, and Unstoppable or Indomitable answer the biggest ones.
Ability 3
Rabbit Hex
Turns all enemies in a targeted area into rabbits for a short time. Rabbits move faster but take more damage and can't do most actions.
Play around it Respect its range and cooldown; fight when it’s been used.
Ultimate
Audience Participation
Copies an enemy hero's ultimate for a limited time; reactivating uses the copied ultimate.
Play around it Respect its range and cooldown; fight when it’s been used.
Counter items, with reasons#
Specific answers to this kit
General answers
General answers are our editorial reading of the kit. Counter items only help if you’re the one being hit — buy for the threat you actually face.
How to beat Sinclair#
- Indomitable prevents Rabbit Hex.
- Unstoppable suppresses Rabbit Hex.
- Slowing Hex stops the Assistant swap.
- Dispel Magic removes Vexing Bolt's fire-rate debuff.
Mistakes to avoid
- Fighting inside their zones and walls.
- Chasing into areas they prepared before the fight.
Want to see the hero from the other side? Read the Sinclair guide, or open the counter-pick helper to plan against a whole enemy team.









