Seven’s main threat#

Seven is a mage: deals heavy spirit damage with abilities rather than the gun.
The kit is spirit-leaning, so spirit resistance and spirit shields do the most to blunt it.
Abilities to play around#
Ability 1
Lightning Ball
Fires a ball of lightning in a straight line that damages everything in its radius; it slows down when damaging enemies and stops on hitting the world.
Play around it Slows — Enduring Speed and Debuff Reducer help you walk out of it.
Ability 2
Static Charge
Charges an enemy hero; after a short delay it stuns and damages enemies around them.
Play around it Disable or displacement — this is what starts kills. Track its cooldown and punish the window after it’s used; Debuff Reducer shortens it, and Unstoppable or Indomitable answer the biggest ones.
Play around it Mobility — it’s also the escape. Don’t chase it into their team; force it out first, then commit. Slowing Hex shuts down many movement abilities.
Ability 3
Power Surge
Gives his weapon a shock that procs on the target and bounces to nearby enemies.
Play around it Respect its range and cooldown; fight when it’s been used.
Ultimate
Storm Cloud
Channels an expanding storm cloud that damages enemies in line of sight inside it. While channelling he can call a lightning strike that knocks enemies away.
Play around it Disable or displacement — this is what starts kills. Track its cooldown and punish the window after it’s used; Debuff Reducer shortens it, and Unstoppable or Indomitable answer the biggest ones.
Counter items, with reasons#
Specific answers to this kit


Dispel Magic
Vitality · 3,200 souls
Dispel Magic removes Lightning Ball, Static Charge and Power Surge effects.

General answers
General answers are our editorial reading of the kit. Counter items only help if you’re the one being hit — buy for the threat you actually face.
How to beat Seven#
- Knockdown is a strong answer to Storm Cloud.
- Break line of sight to avoid Storm Cloud damage.
- Dispel Magic removes Lightning Ball, Static Charge and Power Surge effects.
- Indomitable prevents Static Charge's stun.
Mistakes to avoid
- Fighting when all their abilities are ready.
- Clumping up for area damage.
Want to see the hero from the other side? Read the Seven guide, or open the counter-pick helper to plan against a whole enemy team.






