At a glance#

Role (our classification)
- Carry — Scales into the most dangerous gun on the map with items.
Damage
- Weapon-leaning kit
Weapon
- The Rake
Released
- 24 Apr 2024
Wraith is a fast-talking, fast-firing hero with strong offence and mobility, able to pick up and throw enemies with Telekinesis.
Wraith’s abilities explained#
Wraith has three regular abilities and an ultimate. Ability names and behaviour below were checked on 27 Oct 2026; numbers are left out on purpose because they change with almost every patch — the in-game tooltip shows the current values.
Ability 1
Card Trick
Weapon damage summons cards; each thrown card deals damage with an effect based on its suit.
Ability 2
Project Mind
Teleports Wraith to a targeted location to escape or dive a fight.
Ability 3
Full Auto
Temporarily boosts fire rate and adds spirit damage to each bullet. Activating it mid-reload finishes the reload.
Ultimate
Telekinesis
Lifts an enemy hero and slams them toward a target location, dealing spirit damage, slowing them and blocking movement abilities.
How to play Wraith#
Your early job is to farm safely and reach your item spikes; your late job is to win fights by staying alive and shooting the right target. Don't trade your life for a kill early on.

Tips from the current kit
- Heavy melee generates the most Card Trick charges.
- Aim Telekinesis at walls or treetops above an enemy to throw them farther.
- Use Project Mind to dive in or escape.
- Activate Full Auto while reloading.
Build framework#
A starting framework, not a tested build
This section explains what kind of items Wraith’s kit rewards, built from how the abilities work. It isn’t a win-rate-tested build. For community builds with current stats, open the in-game Build Browser and filter by hero, then check our items explainer to understand why each item is there.
Weapon lean. The gun does the heavy lifting, so fire rate, ammo, weapon damage and lifesteal usually come first.
| Stage | What to look for |
|---|---|
| Laning | Cheap 800-soul items that help you trade and sustain in lane, plus one that boosts your main damage source. |
| Mid game | Your first 3,200-soul item is usually the biggest single jump in power — buy toward the one that makes your best ability or your gun stronger. |
| Late game | Fill slots with 6,400-soul items, and swap cheap starters for upgrades. Leave room for an answer to what the enemy is doing. |
| Defence | Match the enemy’s damage: shields and resistance against whichever type is hurting you most. |
Items that fit a weapon kit








Defensive options
Items opponents commonly use against Wraith — expect to see them, and plan around them:
Ability points#
Ability unlocks come from levelling up; ability points then buy upgrade tiers. A sensible default for Wraith:
- Unlock the ability that helps you farm or trade in lane first — for most players that’s Card Trick or the ability you can hit most reliably.
- Unlock all three regular abilities early so you have every tool in the first fights.
- Unlock Telekinesis as soon as it’s available.
- Put upgrade points into the ability you use most, then into whichever upgrade tier changes how an ability works (tier 3 upgrades often do).
General guidance; upgrade tiers and costs are shown in game.
Playing against Wraith#
- Slowing Hex disables Project Mind.
- Indomitable prevents Telekinesis.
- Plated Armor prevents Card Trick and Full Auto on-shot effects.
The full breakdown — abilities to play around, counter items with reasons and mistakes to avoid — is in how to counter Wraith.
Recent changes#
| Date | Change |
|---|---|
| 16 Sep 2026 | Card Trick heart heal 75→60. |
Every update that touches heroes is summarised in patch notes explained and the patch impact tracker.









