At a glance#

Role (our classification)
- Support — Keeps allies alive and makes them stronger, while still contributing damage.
Damage
- Spirit-leaning kit
Weapon
- Long Night
Released
- 26 Jan 2026
A sleepy stowaway from the dream world, Rem is stranded in New York and fights with pillows alongside a crew of little helpers.
Rem’s abilities explained#
Rem has three regular abilities and an ultimate. Ability names and behaviour below were checked on 27 Oct 2026; numbers are left out on purpose because they change with almost every patch — the in-game tooltip shows the current values.
Ability 1
Pillow Toss
Throws a pillow that deals spirit damage and strong knockback. Hits shorten the cooldowns of Rem's other abilities.
Ability 2
Tag Along
Jumps to an ally and naps beside them, granting a healing burst and lingering regeneration. Rem can hop between allies.
Ability 3
Lil Helpers
Sends his helpers to collect boxes, work Sinner's Sacrifice machines, or follow heroes and troopers to support them.
Ultimate
Naptime
Channels a gaze through walls that slows enemies and blocks movement abilities. Enemies then fall asleep and take heavy spirit damage on waking.
How to play Rem#
Position behind your front line, keep track of which ally the enemy is focusing, and save your strongest save for the moment it decides the fight. Supports still need souls — share lane farm and take neutral camps between fights.

Tips from the current kit
- Hop between allies with Tag Along to spread healing.
- Land Pillow Toss to speed up Tag Along and Naptime.
- Send Lil Helpers to follow troopers, or to farm Sinner's Sacrifices.
- Long Night's large projectiles are forgiving to aim.
Build framework#
A starting framework, not a tested build
This section explains what kind of items Rem’s kit rewards, built from how the abilities work. It isn’t a win-rate-tested build. For community builds with current stats, open the in-game Build Browser and filter by hero, then check our items explainer to understand why each item is there.
Spirit lean. Most of the kit's damage is spirit damage from abilities, so spirit power, cooldown reduction and duration usually do the most for it.
| Stage | What to look for |
|---|---|
| Laning | Cheap 800-soul items that help you trade and sustain in lane, plus one that boosts your main damage source. |
| Mid game | Your first 3,200-soul item is usually the biggest single jump in power — buy toward the one that makes your best ability or your gun stronger. |
| Late game | Fill slots with 6,400-soul items, and swap cheap starters for upgrades. Leave room for an answer to what the enemy is doing. |
| Defence | Match the enemy’s damage: shields and resistance against whichever type is hurting you most. |
Items that fit a spirit kit








Defensive options
Ability points#
Ability unlocks come from levelling up; ability points then buy upgrade tiers. A sensible default for Rem:
- Unlock the ability that helps you farm or trade in lane first — for most players that’s Pillow Toss or the ability you can hit most reliably.
- Unlock all three regular abilities early so you have every tool in the first fights.
- Unlock Naptime as soon as it’s available.
- Put upgrade points into the ability you use most, then into whichever upgrade tier changes how an ability works (tier 3 upgrades often do).
General guidance; upgrade tiers and costs are shown in game.
Playing against Rem#
- Heavy melee knocks Rem much farther than other heroes.
- Ultimate stuns knock Rem off Tag Along.
- Rem can't be damaged while napping — punish him when he's awake.
The full breakdown — abilities to play around, counter items with reasons and mistakes to avoid — is in how to counter Rem.
Recent changes#
| Date | Change |
|---|---|
| 16 Sep 2026 | Fixed multiple helpers following one player. |
Every update that touches heroes is summarised in patch notes explained and the patch impact tracker.






