At a glance#

Role (our classification)
- Skirmisher — Fights on the move, trading damage in and out of combat.
Damage
- Spirit-leaning kit
Weapon
- New Money
Released
- 18 Aug 2025
Mina is a nimble vampire Hero who deals quick bursts of Spirit damage and plays hit-and-run with her bats.
Mina’s abilities explained#
Mina has three regular abilities and an ultimate. Ability names and behaviour below were checked on 27 Oct 2026; numbers are left out on purpose because they change with almost every patch — the in-game tooltip shows the current values.
Ability 1
Rake
Slashes with her umbrella for Spirit damage that grows with the target's missing health, healing her for each kill. Holding alt-fire briefly makes her float.
Ability 2
Sanguine Retreat
Disperses into bats, becoming untargetable while flying to a chosen location. It can be recast within a short window.
Ability 3
Love Bites
Her bullets add extra Spirit damage, and ability damage builds toward a bonus bite burst on each target.
Ultimate
Nox Nostra
Releases a swarm of seeking bats that deal Spirit damage and silence enemies. Landing Love Bites on heroes permanently adds bats.
How to play Mina#
Keep fights mobile — hit, reposition, hit again. Your kit rewards picking the moment to commit, not standing in one place.

Tips from the current kit
- Use Rake's missing-health scaling and kill healing to sustain.
- Escape with Sanguine Retreat, which can be recast quickly.
- Play hit-and-run: strike, then retreat before enemies close in.
- Land Love Bites on heroes early to grow Nox Nostra.
Build framework#
A starting framework, not a tested build
This section explains what kind of items Mina’s kit rewards, built from how the abilities work. It isn’t a win-rate-tested build. For community builds with current stats, open the in-game Build Browser and filter by hero, then check our items explainer to understand why each item is there.
Spirit lean. Most of the kit's damage is spirit damage from abilities, so spirit power, cooldown reduction and duration usually do the most for it.
| Stage | What to look for |
|---|---|
| Laning | Cheap 800-soul items that help you trade and sustain in lane, plus one that boosts your main damage source. |
| Mid game | Your first 3,200-soul item is usually the biggest single jump in power — buy toward the one that makes your best ability or your gun stronger. |
| Late game | Fill slots with 6,400-soul items, and swap cheap starters for upgrades. Leave room for an answer to what the enemy is doing. |
| Defence | Match the enemy’s damage: shields and resistance against whichever type is hurting you most. |
Items that fit a spirit kit








Defensive options
Items opponents commonly use against Mina — expect to see them, and plan around them:
Ability points#
Ability unlocks come from levelling up; ability points then buy upgrade tiers. A sensible default for Mina:
- Unlock the ability that helps you farm or trade in lane first — for most players that’s Rake or the ability you can hit most reliably.
- Unlock all three regular abilities early so you have every tool in the first fights.
- Unlock Nox Nostra as soon as it’s available.
- Put upgrade points into the ability you use most, then into whichever upgrade tier changes how an ability works (tier 3 upgrades often do).
General guidance; upgrade tiers and costs are shown in game.
Playing against Mina#
- Slowing Hex disables Sanguine Retreat.
- Dispel Magic can remove Love Bites effects.
- Unstoppable suppresses Love Bites' crowd control.
The full breakdown — abilities to play around, counter items with reasons and mistakes to avoid — is in how to counter Mina.
Recent changes#
| Date | Change |
|---|---|
| 28 Jul 2026 | Sanguine Retreat recast window 3.5s→4s. |
| 30 Jun 2026 | Rake missing-health damage 5%→6%. |
Every update that touches heroes is summarised in patch notes explained and the patch impact tracker.









