At a glance#

Role (our classification)
- Assassin — Finds isolated targets, deletes them and leaves before the enemy team can answer.
Damage
- Spirit-leaning kit
Weapon
- Crimson Grasp
Released
- 27 Aug 2025
Drifter is an ancient vampire hero who stalks isolated enemies through The Cursed Apple, hunting them down with bloodscent alone.
Drifter’s abilities explained#
Drifter has three regular abilities and an ultimate. Ability names and behaviour below were checked on 27 Oct 2026; numbers are left out on purpose because they change with almost every patch — the in-game tooltip shows the current values.
Ability 1
Rend
Swipes at enemies in a cone ahead, dealing spirit damage with bonus melee damage at close range.
Ability 2
Stalker's Mark
Marks the first target hit so it bleeds over time, and reactivating it instantly teleports Drifter behind that enemy.
Ability 3
Bloodscent
Isolated heroes leave a trail and their heartbeat can be heard from afar, and Drifter deals amplified damage to them and grows stronger when they die nearby.
Ultimate
Eternal Night
Surrounds nearby enemy heroes in darkness, briefly revealing them and treating them as isolated, while giving Drifter bonus sprint speed.
How to play Drifter#
Play around vision and timing: farm safely until your power spike, then hunt players who wander off alone. Avoid opening fights head-on — your job starts once the enemy has used their crowd control.

Tips from the current kit
- Activating Eternal Night on the ground stops all movement during its cast time, while casting mid-air preserves momentum.
- Perform a Dash Jump before casting Eternal Night mid-air to retain some movement.
- Eternal Night immediately takes Drifter out of combat, granting out-of-combat health regen and sprint speed.
- Stalker's Mark can be applied to the Rejuvenator, letting Drifter teleport to it.
Build framework#
A starting framework, not a tested build
This section explains what kind of items Drifter’s kit rewards, built from how the abilities work. It isn’t a win-rate-tested build. For community builds with current stats, open the in-game Build Browser and filter by hero, then check our items explainer to understand why each item is there.
Spirit lean. Most of the kit's damage is spirit damage from abilities, so spirit power, cooldown reduction and duration usually do the most for it.
| Stage | What to look for |
|---|---|
| Laning | Cheap 800-soul items that help you trade and sustain in lane, plus one that boosts your main damage source. |
| Mid game | Your first 3,200-soul item is usually the biggest single jump in power — buy toward the one that makes your best ability or your gun stronger. |
| Late game | Fill slots with 6,400-soul items, and swap cheap starters for upgrades. Leave room for an answer to what the enemy is doing. |
| Defence | Match the enemy’s damage: shields and resistance against whichever type is hurting you most. |
Items that fit a spirit kit








Defensive options
Items opponents commonly use against Drifter — expect to see them, and plan around them:
Ability points#
Ability unlocks come from levelling up; ability points then buy upgrade tiers. A sensible default for Drifter:
- Unlock the ability that helps you farm or trade in lane first — for most players that’s Rend or the ability you can hit most reliably.
- Unlock all three regular abilities early so you have every tool in the first fights.
- Unlock Eternal Night as soon as it’s available.
- Put upgrade points into the ability you use most, then into whichever upgrade tier changes how an ability works (tier 3 upgrades often do).
General guidance; upgrade tiers and costs are shown in game.
Playing against Drifter#
- Slowing Hex disables the teleport cast of Stalker's Mark, though the bleed still lasts its full duration.
- Dispel Magic can remove the effect of Stalker's Mark.
- Indomitable prevents the disable from Rend.
- Unstoppable suppresses the crowd control effect from Rend.
The full breakdown — abilities to play around, counter items with reasons and mistakes to avoid — is in how to counter Drifter.
Recent changes#
| Date | Change |
|---|---|
| 30 Oct 2026 | Base gun damage +3%; Bloodscent T3 +11% → +12% amplified damage; Eternal Night T3 duration +2.5s → +2.75s. |
| 12 Aug 2026 | Rend spirit scaling reduced from 1.7 to 1.4; Stalker's Mark cooldown increased from 24s to 26s. |
Every update that touches heroes is summarised in patch notes explained and the patch impact tracker.














