Abrams’s main threat#

Abrams is a brawler: starts and survives close-range fights, soaking damage while dealing plenty back.
The kit is hybrid-leaning, so a mix of bullet and spirit defence do the most to blunt it.
Abilities to play around#
Ability 1
Siphon Life
Drains health from nearby enemies, dealing spirit damage over time. Abrams heals for a portion of the damage dealt.
Play around it Healing or sustain — buy healing reduction (Healbane, Toxic Bullets or Decay) so it’s worth less, and focus burst damage rather than chip damage.
Ability 2
Shoulder Charge
Charges forward, pulling the enemies Abrams hits. Pushing a hero into a wall applies a stun.
Play around it Disable or displacement — this is what starts kills. Track its cooldown and punish the window after it’s used; Debuff Reducer shortens it, and Unstoppable or Indomitable answer the biggest ones.
Play around it Mobility — it’s also the escape. Don’t chase it into their team; force it out first, then commit. Slowing Hex shuts down many movement abilities.
Ability 3
Infernal Resilience
Grants bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.
Play around it Healing or sustain — buy healing reduction (Healbane, Toxic Bullets or Decay) so it’s worth less, and focus burst damage rather than chip damage.
Ultimate
Seismic Impact
Leaps high into the air, then crashes down, dealing spirit damage and stunning enemies in the impact area.
Play around it Disable or displacement — this is what starts kills. Track its cooldown and punish the window after it’s used; Debuff Reducer shortens it, and Unstoppable or Indomitable answer the biggest ones.
Play around it Mobility — it’s also the escape. Don’t chase it into their team; force it out first, then commit. Slowing Hex shuts down many movement abilities.
Counter items, with reasons#
Specific answers to this kit
General answers
General answers are our editorial reading of the kit. Counter items only help if you’re the one being hit — buy for the threat you actually face.
How to beat Abrams#
- Slowing Hex disables Shoulder Charge and Seismic Impact.
- Shoulder Charge's pull does not stun, and enemies can still use their items during it.
Mistakes to avoid
- Fighting them head-on in a narrow space.
- Spending all your burst while their defensive ability is up.
Want to see the hero from the other side? Read the Abrams guide, or open the counter-pick helper to plan against a whole enemy team.








